10/19/2023 0 Comments Caves of qud forums![]() ![]() Don't despair, because it won't take you long before you feel more secure traversing the jungles, clearing Golgotha and drinking the blood of that pesky goatfolk prophet down the river. Sounds more like you're an intermediate than a novice You're describing the beginning of the middle game. Why are fungal infections SO easy to get and hard to cure?!?!!?Īny cool mid-early game stuff to do? Should be be quicker to do the post-grit-gate quest? I'm intimidated by dropping down those metal chutes. I have NEVER successfully found the whole cure for a fungal infection before I get at least one other and it cripples me enough to make playing very difficult. I can get great equipment, but then sooner or later I accidentally get hit by some spores and have glowcrust in my primary hand or something and I'm fucked. I can wander around and try and find ruins and lairs, but there's a lot of wandering around without a clear short term goal to work towards. It seems like at this point a lot of grinding is involved. That's where I hit a bit of a bump, right around level 12 or so.Īt this point I can crush everything in the plains/hills/canyon areas, but the jungles are still a huge risk, much less trying to do the goatfolk village quest. I finally got over the hump of being able to keep early game characters alive and can fairly reliably get to talking to the Barathrumites and getting to the village of Kyakukya. I'm a novice Qud player and love the lore and atmosphere of the game. The message boards and screenshots and trailers for the game all work to create a certain amount of fascination and wonder, I mean look at this excerpt from a thread on getting stuck in the early mid-game: This, at least, is my understanding from the comments others have made about developing in early access, I’d be curious to hear what Freehold games has to say about it. Early access then makes sense for this type of experience as consistent feedback from a wide audience of dedicated players allows the game to be constantly refined. Designing with those qualities as goals, however, must be a huge challenge, especially when they relate not only to the systems of the game but to its narrative elements as well. Obviously we have with this game many modern affordances, but the obtuse and mysterious design of the game is clearly a big part if what makes it interesting. To clarify, Caves of Cud is a surreal rogue like reminiscent of the ASCII game the genre gets its name from. After skimming through some of the discussions on the forums, from 2010 to now, it’s clear that Early Access has been a crucial part of the game’s development. I should probably mention here that the game is currently in Early Access on Steam, meaning that while playable and full of content, Caves of Qud is as of early November 2017 unfinished. I quickly found the game’s forums on the developer’s site and found that not only were they still quite active but that they went all the way back to 2010. Instead of buying the game outright I instead did what Austin suggested and began doing a bit of homework. ![]()
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